Archive for category Uncategorized
My thoughts on the British NHS.
Posted by Dante in Uncategorized on August 18, 2009
For starters, I am a British citizen, I was born and raised in the UK and I have had more then ample time (thanks to my disabilties) to tell you exactly what the NHS is like.
You see, when I was born, I had difficulties. I have cerebral palsy and Aspergers. The former was noticed first; I was put in physiotherapy (free of charge, as was my delivery) and any and all equipment/medication I needed (pain pills, walking stick, wheelchair) were also provided free of charge.
Later in life, I found I required glasses. They were free (though the glasses themselves are handled by the private sector) I also required psychiatric help (to deal with Asperger’s and heavy depression) which was also provided free, along with the relevant medication. I do not have good teeth, but my dentist providies treatment for free, everything from fillings to root canals…
Other things are not free, but these are little things; doctor’s notes to appease the bean-counters at work when I ask for sick-leave, normally over-the-counter high priced medication provided for free on prescription…
The emergency servies are free, as is my treatment in them. Operations (everything but cosmetic, and even then cosmetic surgery is provided for free should I be, say, someone with 4th degree burns, or heavily disfigured…)
American people have asked me about the UK, many can’t quite understand why everything is provided for free. Let me let you in on a little secret; money should not corrupt the Hippocratic Oath, here; it dosent.
To sqaush some rumors, has the NHS ever refused treatment to people who are worthless to society? No, they have not. They also have not refused to treat the dying, they try to make them as comfortable as they can.
If there is one thing I dislike, one thing I really can’t stand; it’s ignorance, and sadly most of this ignorance seems to be stemming from America. Please, good people, get it into your heads that money is NOT the center of the Universe!
There can be no Singulairy whilst such…pathetic money-making goes on. Should America really feel as though they deserve to be known as a Developed Country, then they must rid themselves of that illness.
…ok, rant over. Sorry. :/
It’s me again!
Posted by Dante in Uncategorized on July 6, 2009
Sorry about the long time, no posts.
I’ll be back soon, I promise. Just had a lot of projects going on at the mo.
Interesting report about Web 3.0 and 4.0
Posted by Dante in Uncategorized on June 10, 2009
http://latm.aihub.org/wp-content/uploads/2009/06/semantic-wave-report-industry-roadmap-to-web-30-multibillion-dollar-market-opportunities.pdf
What Project NATAL means for Game AI
Posted by Dante in Uncategorized on June 8, 2009
Project NATAL, an integrated speech/emotional/body posture/face recognition system that utilizes a new(ish) technology that effectively means you have a MOCAP model WITHOUT green screens and ping pong balls and only one camera.
Project Natal for XBOX 360
As you can see from the video above, it certainly seems very interesting. This tech has been around for years, yet NOW it is only being intergrated into one item for the mainstream.
Now, lets see some of this in action.
E3 2009 – Project Natal – Milo Demo with Peter Molyneux
Milo is perfect example of Game AI, he dosent understand EVERY word said to him, only keywords, but there are enough to superimpose meaning
Below is an interview between EuroGamer and Peter Molyneux, CEO of Lionhead Studios, a game maker that has produced another AI centric game, Black&White and Black&White 2.
Eurogamer:
How long have you been working on Milo?
Peter Molyneux:
There are two answers to that. We started work with the Natal stuff in
December, and the first thing we did was go round all the Microsoft
people – the handwriting recognition people, the facial recognition
people, the motion recognition people. We brought the technology
together and put it in there.
So
the world you see created here has been in development since December.
Before that, we’d been working on this thing called emotional AI since
we finished the first Black and White.
Eurogamer:
Is this what you used to call Project Dmitri?
Peter Molyneux:
Yes.
Eurogamer:
I’m trying to understand how much of this comes from Lionhead and how much comes from Microsoft…
Peter Molyneux:
A lot of stuff, like the voice recognition stuff, is based on things
like Windows 7 technology. We just went round and took all that stuff
and fitted it together. The interesting thing is, a lot of that stuff
existed without reason – and when you bring it all together with
something like this, it kind of works.
Eurogamer:
So what can Milo do?
Peter Molyneux:
Milo can recognise the emotions on your face and the emotions in your
voice. He can recognise certain words you say. You can have
conversations with him, you can read stories to him. We’re trying to
bring all these things together. Some of them are tricks – I’ll be
absolutely honest with you – to make you believe Milo’s real.
He can recognise what you’re wearing. If he notices you’ve got dark bags under your eyes he will say, ‘You look tired today.’
Eurogamer:
Really?
Peter Molyneux:
Absolutely, all of that works. We’re combining all that together to
make you really believe that he understands what you say.
Let’s
try an experiment. When a human voice says something funny, there’s a
different tone in the voice. Even though Milo’s not trained to
recognise your voice, if you say something funny to him, he should
recognise it as something amusing. Try it now.
Eurogamer:
Tell him a joke, you mean?
Peter Molyneux:
Yeah.
Eurogamer:
OK. Milo?
Milo:
[Looks up, smiles and nods]
Eurogamer:
Bloody hell. Er, OK. A Times New Roman walks into a bar. The barman says, ‘We don’t serve your type.’
Milo:
[Giggles]
Eurogamer:
Bloody hell.
Peter Molyneux:
Now, he didn’t really understand every word you said, but from the tone of your voice he guessed you were telling a joke.
Eurogamer:
But I put it to you, Peter, that was not a very good joke. So the fact
he laughed at it demonstrates a serious flaw within the software.
Peter Molyneux:
Well, that wasn’t a real laugh. That was a polite giggle. Let’s move
on. The game is called Milo and Kate and you play through a story.
There is another character called Kate. Kate is a dog.
Eurogamer:
But of course! Wait, are you sure it’s not a parrot?
Peter Molyneux:
No, it’s not a parrot. Milo can recognise your writing – you can write
words, write numbers, draw pictures, and put them into his world.
Eurogamer:
Can you draw a nob? Because most people, given the opportunity to draw something, will draw a nob.
Peter Molyneux:
That’s the interesting thing, you see. We’ve been very, very clever
about this. Although you can put stuff in his world, you’ll notice he
never shows you the stuff. So although you could do obscene stuff,
he’ll just look at it and he won’t understand it. He won’t pin that
picture up on the wall, because I’m fully aware people will do things
like that.
Eurogamer:
Can you explain more about the pocket money system and how that works?
Peter Molyneux:
You can buy stuff for Milo’s world, like a bicycle or a trampoline.
He’ll come back from school one day and say, ‘Oh, Alex’ – Alex is this
character at school who always does a bit better than Milo – ‘Alex has
got a new bike. When can we get a new bike?’
To
get that bike you need to earn money by doing activities. There are
three activities you can do, and the amount of time you spend on each
activity sculpts your Milo in different ways – so everybody’s Milo will
be completely unique to them.
If you do lots of work, your Milo
will be very studious. His hair will have a side parting. He’ll be
quite worried about his appearance and he won’t like to get dirty.
Whereas if you do more of the play stuff with Milo, he’ll be more of a
kid who goes out and scratches his knees.
Your character doesn’t have to be a boy, it can be a girl. At the start you can choose whether to be play as Milly or Milo.
Eurogamer:
One of my colleagues did want me to ask why you made him a 12 year-old boy, and not a nubile 17 year-old lady acrobat?
Peter Molyneux:
If we were making a porn game, I probably would do that. He’s not 12,
he’s about 10, and that’s before he’s hit puberty. Part of the amazing
impact of this is he can remind you of your childhood.
Eurogamer:
My colleague pointed out that if it was a 17 year-old acrobat, instead
of things like ‘Have you done your homework?’ you could say, ‘Will you
take your bra off?’
Peter Molyneux:
Yeah, you could do. You could make a great porn game with this stuff,
that’s absolutely for sure. But I’d love the idea that you’ve got this
character who you are inspiring. It is such a wonderful feeling that to
inspire anything, whether it’s a dog or a person or a kid. When you see
and feel that emotion, it’s pretty emotional.
Eurogamer:
You said he only understands certain words. So presumably you can’t have a conversation about the situation in Palestine?
Peter Molyneux:
The number of words he understands is built up over time. For Claire
[the lady who demoed a conversation with Milo during Microsoft's
conference], it’s something like 500 words.
But
we haven’t cracked the real problem, which is him understanding the
meaning of it all. He’ll give you the illusion he does that. The
interesting thing is you can only talk to him when the Talk icon
appears at the bottom of the screen. That’s when he’s listening to you;
the rest of the time, he’s not. He’s listening to you because there’s a
context in which you can talk to him.
One of the journalists who came in before you had obviously read up on the Turing test.
He asked Milo one of the questions in the test – ‘Do you remember when
we met yesterday?’ Well, of course, we haven’t cracked the Turing test.
If we had, then applying it to a computer game would be the last of the
solutions we’d use it for.
Eurogamer:
Looks like my time’s up, so briefly: are you going to change your name to Gepetto Molyneux?
Peter Molyneux:
As in Pinocchio? I could do, I suppose. I have to tell you, it is
amazing. You do feel, in a way, that you are creating something that
has never existed before. When you show it to people, especially
non-gamers, it does promote this incredible emotional reaction.
Eurogamer:
I was nearly in tears during the E3 conference. But that was partly
because I am a girl and I have jetlag and the internet wouldn’t work
properly for the Live Text. But yes, I was nearly in tears. I didn’t
want Shane Kim to see me cry though.
Peter Molyneux:
We have had people in tears, because there are times when this is quite
an emotional journey. It’s very different. It’s very ambitious. But
we’re going for it.
http://www.eurogamer.net/articles/e3-project-natals-molyneux-and-milo-interview
Singulairty Alert!
Posted by Dante in Uncategorized on June 5, 2009
Thankfully few times in my life have I ever been put into a position where a lesser man would have a seriously messy bowel movement.
Today, however, was one of those times.
Since I started my “Career” in Artificial Intelligence, I’ve always seen the storm on the horizon, yet today, we moved closer to that storm. I’ll list this below;
Last month, Wolfram/Alpha ( www.wolframalpha.com ) went on-line. Wolfram/Alpha is a mathematical engine, designed to take apart queries constructed of natural language looking for keywords to answer questions with a mathematical element in them. (I also wish for it be on record that Wolfram/Alpha’s launch has to be the most open and enjoyable launch ever seen, with live webcasts, twitter feeds and facebook pages, not to mention the many tools to easily get to Wolfram/Alpha.
‘Google Squared’ is now available, a sort of ‘data system’. ( http://www.google.com/squared ), Google is more or less the biggest repository of information, it has archives of many, many, MANY sites. Has complete access to a good deal of the world’s books and has quite high resolution imagery of the Earth, the stars and Mars. Google Sqaured, however, is designed to give you statistics on any item you fancy; you could type in ‘Dog breeds’ and you’d get the different breeds of dog, complete with height, weight and country of origin. (Note; this service is still in Google Labs, which means it is still under development and testing, think of it as being in ‘Alpha’)
Then we have Siri, a ‘decision engine’ if you will, a system that is designed to answer the question that no other system can; “What shall I do?” From the news of Siri, it seems to gather information about local events before suggesting a course of action. It can, of course, do other things, like recommend restaurants around your position. Looking at the various ‘interviews’ with the system it seems to know you a little bit, as well, like where you work, your interests, and so on as well as local services, weather reports and whatnot. It also accepts speech as input. And personally, is the only app I’d buy an iPhone for. ( www.siri.com )
But those items of interest above are only the first step in Web 3.0. I will now tell you why I REALLY wrote this article. What REALLY made me throw away a good pair of pants.
Lionhead Studios, a British game maker, known for making the game series Black and White (heavy AI-human interaction) and the Fable series (a large, open-world area set in mystical times that relies heavily on user empathy for it’s “AI”) came out with a new project during E3 2009 a few days ago. Milo.
Milo is a boy, but not just any boy, you interact with him via speech and emotional recognition, as well as Microsoft’s new interface (which is seemingly an idea stolen from poor ol’ Nintendo). Your role in this ‘game’? To be his friend.
Now, ladies and gentlemen, I must lie down, After watching that I’ve gone all quesy.
[ youtube=http://youtube.com/w/?v=_dIya1aJJKA]
Hello world!
Posted by Dante in Uncategorized on June 5, 2009
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